SIGMA+

a personal art course, but with too many words and not enough drawings

Archive for the ‘Digital Art’ Category

Digital vs. Traditional

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The fantastic Paul Lasaine has put up an interesting acrylic vs. digital post. The most interesting bit for me was how so little detail can suggest so much, something I just can’t get to grips with yet. I know that less is more, but it’s so very hard to avoid the temptation to use a tiny brush and start detailing one portion of the work while ignoring how everything fits together in the big picture.

Can you tell which is which?

Edit Of course you couldn’t. I uploaded the same image twice by accident. Fixed now.

(C) Paul Lasaine

I remember always going ‘hmm, this is probably Photoshop‘ whenever I saw concept art in ‘The Making Of…’ art books in the past. Then I looked more closely at the LOTR ones and realized they weren’t. I don’t quite know why, but it had a pretty profound impact on me at that moment. Maybe it’s because I was still thinking of art media as ends, not means.

Original post: PAUL LASAINE

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Written by krysjez

October 24, 2010 at 9:38 pm

Process Tour?

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I messed around in Paint Tool SAI yesterday. My second time using the program. The first time was an utter failure.

blonde_sai

Screenshots of the process of creating this are behind the jump.

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Written by krysjez

April 28, 2010 at 9:35 pm

Posted in Digital Art, Tips

Products of Boredom

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Not really paintings. Done with Brushes for iPhone/iPod Touch.

This was a concept for some photomanipulation thing. Naturally it never happened but I might think about it for coursework/ILP (mini-coursework).

Product of boredom during extended break. Vignetting wasn’t very successful – it looked different on the iPod screen, probably due to my brightness settings.

???????

Written by krysjez

April 9, 2010 at 10:48 pm

Posted in Digital Art

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3D Postwork: Compositing Multiple Renders

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Getting the perfect image is hard to do sometimes with renders out of the box. Not to mention renders take a really long time (on my computer at least). Luckily image editing software allows us to change lighting, color and texture from outside the 3D program.

From this:AikoUE To this:AikoFinal

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Written by krysjez

January 30, 2010 at 5:11 pm

Posted in 3D, Digital Art

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Getting Rid of Feet Poke-Through (DAZ Studio)

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I have a decently-sized collection of 3D content for DAZ Studio but I never actually use it. Or I just do little renders on white backgrounds which have no artistic merit to them whatsoever. Anyway, I was trying out the UberSurface shader that comes with Studio 3 Advanced today. Loaded The Girl 4, some clothes, posed, but alas! Foot poke-through!

2010-01-27_155041    

I used to think that you’d need a Hide Feet pose (like the kind that came with Gen 3 figures) to solve this but it’s actually much simpler.

Select the parts you want to hide (in this case lFoot, lToe, rFoot, rToe) and toggle Visible to Off under the Parameters tab.

 2010-01-27_155117

Alternatively, click on the eye under the Scene tab.2010-01-27_155226Et voila.

 

2010-01-27_155354I am still doing the final render. Depth of field is a pain in the rear: countless test renders with no end in sight.

Written by krysjez

January 27, 2010 at 5:48 pm

Posted in 3D

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