SIGMA+

a personal art course, but with too many words and not enough drawings

Posts Tagged ‘DAZ Studio

3D Postwork: Compositing Multiple Renders

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Getting the perfect image is hard to do sometimes with renders out of the box. Not to mention renders take a really long time (on my computer at least). Luckily image editing software allows us to change lighting, color and texture from outside the 3D program.

From this:AikoUE To this:AikoFinal

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Written by krysjez

January 30, 2010 at 5:11 pm

Posted in 3D, Digital Art

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Getting Rid of Feet Poke-Through (DAZ Studio)

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I have a decently-sized collection of 3D content for DAZ Studio but I never actually use it. Or I just do little renders on white backgrounds which have no artistic merit to them whatsoever. Anyway, I was trying out the UberSurface shader that comes with Studio 3 Advanced today. Loaded The Girl 4, some clothes, posed, but alas! Foot poke-through!

2010-01-27_155041    

I used to think that you’d need a Hide Feet pose (like the kind that came with Gen 3 figures) to solve this but it’s actually much simpler.

Select the parts you want to hide (in this case lFoot, lToe, rFoot, rToe) and toggle Visible to Off under the Parameters tab.

 2010-01-27_155117

Alternatively, click on the eye under the Scene tab.2010-01-27_155226Et voila.

 

2010-01-27_155354I am still doing the final render. Depth of field is a pain in the rear: countless test renders with no end in sight.

Written by krysjez

January 27, 2010 at 5:48 pm

Posted in 3D

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